Wise Gaming is a consulting company specializing in game design, game-based learning, and game design education.

Games

growAgameGrow a Game

Tiltfactor Lab

Co-designer/Project Manager

Grow-a-Game cards help players explore how games express ideas and values. They’re also brainstorming aids to help amateur and professional designers integrating values into the game development process.

mmsMassively Multiplayer Soba

Tiltfactor Lab

Co-designer

MMS is an urban game that enables players to explore new communities, languages and cultures through food. The game facilitates meaningful interactions between strangers and blurs the boundary between participant and spectator.

tempest2Hurricane Katrina: Tempest in Crescent City

Global Kids

Design facilitator/Project Manager

Tempest is an online game that was designed by a group of students in the Playing 4 Keeps after school program. The game addresses the importance of communication and resource sharing in disasters situations.

layoffLayoff

Tiltfactor Lab

Content Developer

Layoff is a commentary on the so-called Great Recession which began in 2008. While the game is part dark humor, it’s also an attempt to help the two sides of the business world–labor and management–understand each other’s position.

vexataVexata

Tiltfactor Lab

Associate designer

Vexata is a board game that helps improve game literacy for middle school students. Players progress around the board experiencing and imagining different game mechanics that embody human values.

Curricula

Playing 4 Keeps

Global Kids

Workshop co-designer/Co-facilitator

In this eight month program, teenagers in Canarsie High School in Brooklyn learned about game design and explored global issues through  game-based workshops. The students eventually designed a game about Hurricane Katrina and worked with a professional game company to see their plan to fruition.

GEAR UP program

Hunter College

Workshop Designer/Facilitator

Junior-high students prepared for high school in this summer program. Part of the program involved learning about game design through a series of presentations and interactive workshops.

Playing 4 Keeps Capacity Building Program

Global Kids

Workshop Designer/Professional Development Co-facilitator

This 20 workshop program ran in three branches of the New York Public Library and fourteen Mass IMPACT computer labs in Boston. Youth participants studied game design and learned about global and social issues though a game-based curriculum. The program culminated with students collaborating to produce prototypes for serious games and presenting their work.

Iraqi Youth Summit Game Design Competition

US Institute for Peace

Workshop Designer/Professional Development Facilitator

The Iraqi Youth Summit was a three day gathering of teenagers from all around Iraq. Participants competed and collaborated in a number of events including a game design competition. Over the course of two days the youth learned about game design through dynamic workshops and then on the last day they put their understanding to the test by designing games that expressed a social issue chosen by the organizers.