Games
Grow a Game
Tiltfactor Lab
Co-designer/Project Manager
Grow-a-Game cards help players explore how games express ideas and values. They’re also brainstorming aids to help amateur and professional designers integrating values into the game development process.
Massively Multiplayer Soba
Tiltfactor Lab
Co-designer
MMS is an urban game that enables players to explore new communities, languages and cultures through food. The game facilitates meaningful interactions between strangers and blurs the boundary between participant and spectator.
Hurricane Katrina: Tempest in Crescent City
Global Kids
Design facilitator/Project Manager
Tempest is an online game that was designed by a group of students in the Playing 4 Keeps after school program. The game addresses the importance of communication and resource sharing in disasters situations.
Layoff
Tiltfactor Lab
Content Developer
Layoff is a commentary on the so-called Great Recession which began in 2008. While the game is part dark humor, it’s also an attempt to help the two sides of the business world–labor and management–understand each other’s position.
Vexata
Tiltfactor Lab
Associate designer
Vexata is a board game that helps improve game literacy for middle school students. Players progress around the board experiencing and imagining different game mechanics that embody human values.
Curricula
Playing 4 Keeps
Global Kids
Workshop co-designer/Co-facilitator
In this eight month program, teenagers in Canarsie High School in Brooklyn learned about game design and explored global issues through game-based workshops. The students eventually designed a game about Hurricane Katrina and worked with a professional game company to see their plan to fruition.
GEAR UP program
Hunter College
Workshop Designer/Facilitator
Junior-high students prepared for high school in this summer program. Part of the program involved learning about game design through a series of presentations and interactive workshops.
Playing 4 Keeps Capacity Building Program
Global Kids
Workshop Designer/Professional Development Co-facilitator
This 20 workshop program ran in three branches of the New York Public Library and fourteen Mass IMPACT computer labs in Boston. Youth participants studied game design and learned about global and social issues though a game-based curriculum. The program culminated with students collaborating to produce prototypes for serious games and presenting their work.
Iraqi Youth Summit Game Design Competition
US Institute for Peace
Workshop Designer/Professional Development Facilitator
The Iraqi Youth Summit was a three day gathering of teenagers from all around Iraq. Participants competed and collaborated in a number of events including a game design competition. Over the course of two days the youth learned about game design through dynamic workshops and then on the last day they put their understanding to the test by designing games that expressed a social issue chosen by the organizers.